|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Hardwired.hu has posted a fascinating interview with Troika's Leon Boyarsky about the two post-apoc screens that NMA revealed recently. The discussion contains all sorts of interesting snippets, so let's start at the top with the first question:Hardwired: In medias res... When did the development started, how far did you get with it and does it have a name or a bountiful shadow cloaks this secret? Why the game is currently put on hold?
Leonard Boyarsky: It's hard to say when "development" started, as we've been toying around with the idea of doing another post apocalyptic RPG for at least a year now, so we've been tossing around alot of design ideas in that time. We really sat down and began thinking about what we wanted it to be when we decided what we needed the engine to do for the style of RPG we wanted to make. We've got a really great editor, a solid rendering engine with full lighting effects, normal and bump mapping, and really beautiful day night cycles, and the art resources we made for the buildings and scenery you can see in those shots. We don't really have a name for it right now, and the game is currently on hold while we finish Bloodlines. Also, we've yet to find a publisher to partner with on it (though we may be getting close). | Source: HomeLAN Fed |
|
|