|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A little bit from the forums:Tex Yang (Bloodlust)Feeling of the game
Aside from the obvious differences, like in character creation, the subtle differences really become apparent during battles and dialog interactions. In combat, I feel myself getting giddy when my fighter makes his reflex save vs. a Web spell, thanks to my foresight of making his DEX 14 and taking the Lightning Reflexes feat. Or when my thief is on the receiving end of a fireball and his evasion kicks in, thus negating all damage.
In dialog, it's extra rewarding to have my protagonist make a successful Diplomacy (or Intimidate, or Bluff) check and squeak out that extra XP for convincing "blah" to leave rather than stay and fight (or let me in somewhere). It really makes it seem like I have more choices on how I handle situations within the game.
I won't go into too much detail because I don't want to spoil the "discovery" that you folks will make within IWD2. Just suffice it to say that the 3E changes will become very apparent and really enhance the game - and that's no gibberling dung.
Killing NPC's
Hmm if that's what floats your boat, yeah, players can kill NPCs after they're done (in this case) "using" them
As far as the feel of 3E, it definitely feels like a different game altogether. As you may have noticed from previous posts, I'm into the dialogue and how things play out both plot-wise and variety-wise (if that's a word), so unless stuff gets vetoed, there's more than a fair share of input and little things here and there that were stuffed into the dialogues throughout the game (like a certain low intelligence dialogue path - you'll know which one if you can find it ). Having the 3E system also allowed for a lot more customization dialogue-wise as well.
Combat-wise, I find myself going through the game and realizing every stat point counts - certain areas/parts of the game also play a little differently depending on how the party was developed as well - hack your way through? Sneak your way through? Talk your way through? Choices, choices...
Well, I think I'll stop here before I spill any beans that I shouldn't
Doug Avery (Wolf)Icons
Here are some icons from the new interface:
http://feedback.blackisle.com/images/icons.jpg
And they are:
1. Summon Nature's Ally I
2. Mage Armor
3. Fireball
4. Cure Light Wounds
5. Flame Arrow
6. Hold Person
7. Lightning Bolt
8. Magic Missile
9. Sanctuary
|
|
|