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Planet Anachronox has posted an interview with Tom Hall. An interesting one, this question and answer here's the proof:
9. What do you feel you did wrong during Anachronox's development?
Well, as an example, one problem with Anachronox is a lot of the areas were simply too big, especially near the start. Which leads to what I did wrong. I am simply bad at being the mean boss, which you really have to be sometimes. You have to hurt people's feelings a lot for the good of the game. We should have reduced the level size there. You spend too much time walking. I also kept too much of the organization of things to myself, giving some of the team folks no context for a while. I also hired a lot of newbies to the industry. They all had great energy and wonderful raw talent, but I was woefully unprepared to tell a huge team what they should be doing at each moment, sharing my knowledge and stuff. I think some folks got a little abandoned to fend for themselves. I'm sure there are other things, but that's enough about me bein' steenky! |
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