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A 'Final Fantasy XII' related interview with Square's character designer Akihiko Yoshida and art director Hideo Minaba can be found at GameSpot today.GS: When did the development on FFXII begin?
Minaba: Quite some time ago. In the beginning, we started out trying to make a game for PlayOnline, since Matsuno [the director] was involved in that project. It was a really small project, where we were thinking of producing one game in about half a year's time. Yoshida was doing the background artwork and I was doing the character designs for the fun of it. Before we realized it, it was a full-time project.
Yoshida: That's kind of how the game began, but it's not really the official beginning of FFXII's development launch. |
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