On the console front, there is an interview with Darren Monahan, producer of this game, at CG Online. Here's some tasty info on BG: Dark Alliance:
Computer Games: Talk a bit about Dark Alliance in comparison to the PC products.
Darren Monahan: In the PC Baldur's Gate games, you're able to create a character, select his or her class, race, stats, etc., and throughout the game you meet other NPC's who will join your party of up to six characters. With Dark Alliance, this has been abstracted to a choice of three starting characters: a dwarven fighter, an arcane archer and a female elven sorceress. Instead of being a party-based game, the gameplay focuses on the single player, and an optional second player controlled by a friend. Initially, when people heard the title of the game was Baldur's Gate: Dark Alliance, many people thought the game was simply Baldur's Gate PS2, a port of one of the PC games, but it's actually a game of its own that doesn't tie into the PC products in anyway except location.
Which characteristics are most similar to the PC products?
Well you'll have the traditional goodness of D&D based RPG's. When you level up you see your character changing. Since we're using the new D&D ruleset, you're able to pick between new feats-and spells for the Sorceress-and every few levels you're able to raise one of your stat points. You have an inventory and equipped items and such, and also meet interesting folks along the way that gesture and have lip-synced voice over when you talk with them. The game starts in Baldur's Gate in the Forgotten Realms universe, but doesn't require the player to have any knowledge of the locations, or even D&D itself. For those who are familiar with it, they'll be right at home. |