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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Tuesday - July 02, 2002 - 06:31 -
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| Game Info | Rate this game | Homepage | Screenshots
A small something from the IWDII forums:

    Josh Sawyer

    Turn undead
    Good and neutral clerics turn/destroy, evil clerics rebuke/command


    Going gold
    When our games go gold, we usually wait a few days to make sure everything is "absolutely good for reals" before announcing it. NOBODY likes false starts.

    Tex Yang (Bloodlust)

    Mages
    Well running around after a few mages yesterday, there were battles where they'd cast silence on my party if I cast an offensive spell, protection from fire if they got hit from a fire spell, and hold person if I was hacking at the enemy (same magic user, same battle - only difference is what I did during that re-load before their round action happened), so yes, they will have a good variation on what they do.

    Damien Foletto (Puuk)

    Random treasures
    There are creatures in the game, particularly the boss creatures, that will drop the weapon they are wielding (a unique item). On that same token, the mini-bosses will sometimes drop a random item. Some mini-bosses have a random drop script that will have them drop one of a selection of armors, or a script just for weapons, or potions, etc. Usually these drops correspond to what the creature is. If the mini-boss is a warrior, then you'll probably get some sort of weapon or armor. If it's a magic user, then maybe a high level scroll or potion. Of course I'm summarizing, but this is basically how it works for bosses and mini-bosses.
 
 
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