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Fable (Xbox): FAQ @ Lionhead Times

(Xbox: Single-Player RPG) | Posted by Dhruin @ Wednesday - March 03, 2004 - 01:20 -
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Lionhead's site has posted a FAQ for the much-anticipated "Fable". There's a few items worth mentioning, such as the Xbox is clearly listed as the only platform and the promised multiplayer facilities have been dropped "due to time contraints". Otherwise, here's some of the good stuff:
Ok, I understand I will be part of a simulated world, but to what extent is the world simulated?
The towns, and the whole Fable world, have a complete lifecycle, a full daylight cycle, people go off to work, kids go to school. This breaks down to the point where in some places, a ship will come into port laden with certain goods, these are distributed around the neighbourhood, prices are affected - a whole supply and demand mechanic! You as a player can be part of this, and start trading yourself, for example read this article.
A full commerce system manages all the trading and pricing of everything commercially available throughout the game world as supply and demand fluctuates.
Source: GameGossip
 
 
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