RPGDot Network    

Lost Continents
Display full image
Pic of the moment
pics from the gallery

Site Navigation


   Games Database
   Top 100
   Release List
   Support Files



   Staff Members
   Privacy Statement

Vanguard: Interview @ MMORPG.com

(PC: MMORPG) | Posted by Dhruin @ Friday - February 11, 2005 - 06:46 -
| Game Info | Homepage | Screenshots
Sigil's Brad McQuaid has been interviewed at MMORPG.com about 'Vanguard: Saga of Heroes'. Here's the first question:
MMORPG.com: It's been said that Vanguard will use the Unreal engine. How much of the engine will be altered for Vanguard? There are a lot of fans worrying about high jumping and first-person shooter run speed.

Brad McQuaid: We chose the Unreal engine because we wanted to get up and into development as soon as possible - Sigil wants to make games, not technology or engines. The Unreal engine is very fast, comes with a great set of tools, and the Epic guys are great to work with. All that said, we knew very well that we were getting an FPS engine and what we would eventually need is an MMOG engine. To that end we have been altering the engine and adding to it from day one, including adding:

Per pixel lighting
Seamless world technology
Specular and Bump Mapping
New Sky & Weather Code
New Terrain engine
Network code modifications

And much more. It's also worth noting that Lineage 2 began with the Unreal code base and also successfully modified it into an MMOG engine.
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.