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Gamers with Jobs have posted some first impressions of Star Wars: Knights of the Old Republic. They seem quite pleased but there are few minor issues noted:
The game is also often a touch linear so far, though I suspect that will become less an issue as the game progresses. I don't mention this precisely as either a complaint or a compliment, only as a notable design decision. What does trouble me a bit however is that the levels feel like they have artificial borders to precisely funnel gameplay reminiscent to Bioware's own Neverwinter Nights. In a great expanse of open grassland, having only three precise entrances and exits to any given playfield quickly reminds you that one does not have complete freedom, that one is playing a video game. While I understand the concept of directing gameplay, I've seen it done with less a heavy hand. |
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