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Life Jensen, producer of Throne of Darkness, was partner in an interview over at Gamezone. Here's something:
Q: ToD bears some resemblance to a pair of extremely popular games – Blizzard’s Diablo and BioWare's Sword Coast tales. Knowing the time frame of developing such an in-depth game like ToD, this is regarded as happenstance. But what elements will be unique and exciting to ToD game players? Has this game pushed the technological envelope in any way?
Leif: “The game may look a bit like Diablo II, because some of the key developers on the original Diablo team started our company. What takes Throne of Darkness to the next level, is that you actively play and evolve a team of seven Samurai. We have created an entirely new way to control a squad of characters we call tactics. Using tactics, the player can set formations and roles for the charters to fall into. Twelve different tactics give you the ability to quickly switch the Samurai's formation, aggression, and weapon. Also, the ToD engine runs at 800x600 screen resolution and 16-bit color display. This gave us the ability to design our characters and levels with an extraordinary amount of detail. I believe visually there is no other 2D engine that compares to richness and beauty that Throne of Darkness displays.
The rest of the interview deals with multiplayer and Leif himself. BTW - I told you yesterday that I don't know if I will buy ToD. Well, the box now resides close to my monitor and I will install the game after this news update. :-) |
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