Golden Land Game Elements
Part 2: Combat
2002-11-27
In this series of Golden
Land features we cooperate with publisher Russobit and developer
Burut to tackle a single element of the game at a time. The
feature is split up in an overview of the feature and a short
Q&A to get more detailed information about some of the mentioned
aspects.
Overview
Under normal circumstances the game is played in real
time. However in the case of an enemy encounter the combat system
kicks in and it switches into a turn-based mode. In this mode the concept
of action points is used, where the player has a certain number
of these action points that he can distribute in any way he wants.
Anything the player wants to do in combat mode will cost some
action points. Hhowever you don't have to use all allotted action
points in your turn. Any unused action points can be used to strike
back during the enemy's turn as well.
In the opinion of the developers, this system gives the player
more options and a more accurate control. It will give the player
the possibility to show his tactical abilities. His success
or failure will depend not only on his reactions but also on the
strategy that is chosen.
Weapons and armor
There are 15 types of weapons in the game such as swords, axes,
spears, firearms, ranged weapons, crushing weapons etc.
Armor is divided into 4 types - helmets, armor, shields
and leg-pads.
Ranged weapons such as crossbows and bows use various types
of ammunition such as different types of arrows and bolts. The
inflicted damage differs depending on the type of ammo used.
During combat, your weapons and armor could wear out when it
is being used, which influences their effectiveness. Weapons
cause less damage and armor looses its defensive properties.
You will have to take good care of your inventory and repair
your weapons in time, so that your sword is always sharp and
will not fall into pieces in battle. Whenever that happens it's
good to have another weapon in one of the available weapon quick
slots though.
Magic
Many weapon types have magic properties. These properties are
generated in a special way, which creates lots of unique items.
There are also unique weapons to be found that inflict more
and special damage to certain monsters. Besides this there is
also the possibility to use a wide range of spells divided into
six schools of magic that include not only destructive spells,
but also protective and healing spells.
Skills
The weapons and armor play an important part, but only the skills
the player has and uses will allow using a weapon to its full
efficiency and give you additional possibilities during fights.
Skills are divided according to weapon types, for example when
using the crushing weapon skill, more damage is inflicted by clubs,
hammers and maces offering more possibilities. Except specialized
skills there are several ones that influence the combat abilities
of the character that are not linked to weapon classes, such as
Tactics and Art of Combat.
A skill like Aimed shots inflicts more damage. I.e. successful hit in the
eye lowers the enemy's accuracy, and broken or wounded
leg reduces its movement rate. And ofcourse there are
critical hits, they have a special skill that allows developing
strength and critical hit chances.
Party members
Each of the party members will be unique and each of them has
a history and will have their own behavior. During combat it
is possible to set your teammates tactics, change their weapons
and armor and use their skills in a way that benefits you most.
Maximum efficiency in combat is normally achieved by having
your party members use a variety of weapons.
The game uses advanced creature behavior algorithms that take
into account what their location is in respect to the player,
the characteristics of the landscape and the player combat tactics.
Some of the enemies have a high intelligence and a good memory
which gives them an ability to foresee the player's actions
and adapt to the game style.
The enemies have their own inventory and can also use a variety
in potions and spells. Also included are race intolerances between
monsters, i.e. they are aggressive not only towards the player,
but sometimes to each other as well.
Q & A
RPGDot: How do you gain action points and will every
action cost you 1 action point?
Burut: The hero is given a certain amount of action
points, based on his characteristics chosen when generating
the character. Then, by gaining experience it can develop
the Tactics Skill which influences the amount of action points
gained and optimizes their usage. The minimal action point
is one second which allows making the action calculations
more exact and makes it possible to vary the hero's
speed depending on his parameters.
RPGDot: What are the benefits I will gain when using combat
related skills?
Burut: There are combat skills for each weapon categories.
E.g., crushing weapons, throwing weapons, spears and hand-to-hand
combat. There are also some separate combat skills such as
Tactics, Art of Fighting and Athletics. By developing specialized
skills the hero can use the various weapon types better and
the inflicted damage, accuracy and other parameters increase.
Besides this, in certain stages of development of the hero,
he gets new abilities. For example, in the Tactics skill at
a certain moment you will get an ability to inflict a series
of hits instead of a single hit that requires less action
points.
RPGDot: Can I switch weapon/armor during combat without
loosing turn or action points?
Burut: During combat your character can switch two
sets of weapons without loosing AP. To switch to a weapon
from the inventory or to put new armor on, you will have to
spend some AP.
RPGDot: How can I control my party members during combat?
Burut: In real time and in combat the hero will interact
with the party members as separate persons. When in combat,
the hero will be able to set their behavior and thus using
their advantages. However, besides that they will be pretty
independent and there will be no way to control them fully.
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