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The second part of RPG Vault's interview with Reality Pump's Miroslaw Dymek on Two Worlds is now online:Jonric: Since we know you've created an unusual type of magic system for Two Worlds, why did you decide to do so, and how does it function?
Miroslaw Dymek: We have developed quite a serious magic arsenal. There are offensive, defensive and curative spells divided into five magic schools. Summons are also available.
To cast a spell, you need magic points and at least one magic card. You know, when we were working on a magic system, there was a problem that really bugged us for a long time. The player usually spends valuable resources (i.e. Skill Points) to master a certain spell. Then, in the course of the game, it turns out to be inefficient or too weak compared to new and more advanced ones. It was a waste and had nothing to do with system efficiency. So, we introduced replaceable spell cards. You do not learn them, just keep in the spell slot, stack them for more power, mix with other cards for various additional effects and so on. Anytime you feel the spell is not good enough, you replace it with another, add more cards etc.
Skill Points, on the other hand, are spent on proficiency in a given school of magic. The more skilled you are in a particular school, the more powerful the cards you can use from that school. The system is simple; you never feel that you waste even a single Skill Point, and when you find a card you already have, you can stack it with others. It is more efficient, more interactive, more fun, and still as easy as can be. |
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