RPGDot Network    
   

 
 
Chaos League
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
The Future of Virtual Worlds: Absent Players @ GamerGod

Posted by Dhruin @ Sunday - January 01, 2006 - 08:20 -
Top
| Game Info | Homepage
An interesting perspective from GamerGod with their article The Future of Virtual Worlds: Absent Players?. The intro sets the scene:
What is happening? Developers are taking content previously designed for players, and turning it into content deemed fit to be touched only by the lowly avatars: Exploration, Crafts, Skills, Selling. These aspects of virtual worlds are now often automated. A player finds that virtual worlds expect him to be less and less competent when it comes to anything that doesn't involve combat. In other words, developers are packaging avatars with more abilities and more knowledge, with the goal of allowing players to get by without these. Let's look at the abilities and knowledge that avatars possess in some of the recent MMOGs.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.