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Dungeon Siege Interview Pt. 2

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Saturday - June 30, 2001 - 06:08 -
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The just launched Planet Dungeonsiege has the second part of their interview with writer Neal Hallford up now. Here is how it begins:

    PDS: When you were writing for GPG were you given considerable creative room or were there strict guidelines?

    Neal Hallford: It was kind of traumatic. Whenever I signed up, Chris made me sign all these forms that said something about my first born and changing the script, but I've tried to forget the details. After that, they threw me down this darkened flight of stairs into a concrete bunker lit by this one bare light bulb, and they put this collar on me called the Ring of Transgression. Despite that, I was fine with everything until they finally formed up a circle and out came the cattle shock prods…ZAP! ZAP! ZAP!

    (Sorry, sorry. You're right Chris. That was a different project.)

    All silliness aside, I'd say you could fit the state of Alaska into the room they gave me to play around with. They never ever sat me down and said, "Okay Neal, don't change this or this or this or this or this." Most of the limitations placed on me were boundaries I set myself. Whenever I was looking at the outline of the things they'd done already, I treated that as my starting place, and I just worked to embellish and strengthen the original basic concept. Sometimes they'd want the avatar to go from here to there, and I'd say, "Okay, here's a reason why that might be happening," and I'd meld good storytelling into the pre-existing game objective. In areas that nobody had explored yet, Chris gave me near total control to make final decisions on story and dialog issues, and that's a rarity when you're working in a contracted position. It's certainly one of the big reasons that I've enjoyed working on this project so much.
 
 
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