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Game Chronicles Magazine has posted an interview with Mythica Art Director, Corey Dangel:GCM: What can you tell us about Mythica’s deformable environments? What limitations will there be and what does this feature add to the gameplay?
Corey Dangel: Here’s one of the ways that Private Realms really shine. Manipulating terrain features in a traditional MMP could be very problematic. But we can craft whatever gameplay we want in a Private Realm. For example, in a module that we showed off during GenCon, a frozen bridge shatters after the first person crosses. This separates the party and challenges them to find a way to come back together. There’s a wonderful moment of tension as the team first realizes what happened… and there is much rejoicing when the party is reunited. This is all possible because the Private Realm enables us to script gameplay around the party. We can do exciting things and know that everybody who gets to that bridge will see it break and get to experience that challenge. |
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