RPGDot Network    
   

 
 
Elixir
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Online Worlds Roundtable #7, Part 3 @ RPGVault

Posted by Dhruin @ Wednesday - August 20, 2003 - 04:27 -
Top
| Game Info
RPGVault continues the discussion about the levelling treadmill in MMORPGs with six more developers. Here's part of the answer from Mark Zechiel, Designer for Codemaster's Dragon Empires:
The treadmill problem is one of repetition and time. Arguably, repetition is a part of all games, not just PSWs. But, there is a point at which repetition feels like toil. Any game element that is highly repetitive needs to be scrutinized. Does it contain aspects that are not generally well liked? Has the pacing been deliberately slowed with periods of inactivity? Does the activity generally require little thought or creativity? If we are asking players to slaughter a series of monsters, we should at least keep the pace fast and fresh and use quality AI that allows players the opportunity to cleverly vanquish them. The point is, fun activities can be repeated more often without leading to the sense of toil.
You can find the article here.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.