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The latest patch is now live. Check out the patchnotes:
Additional Updates (June 21st):
Fix for "loot" not working
Fixed another case of permanent death (only on Naboo)
Client frame rate improvements
Client stability improvements
Fixed faction perk pets losing their command lists when stored
Fixed groups not getting mission rewards
Fixed issue where warping within 16m of a bank would cause your inventory to think it was a bank
Fixed group chat going away if anyone leaves the group
Fixed crazy leaves
Fix for quick camp heal exploit.
Reduced penalties for uncloned death
Fixed: When looting a resource container, the default action is now pickup instead of split.
Fixed: Camps will now properly give XP.
Fixed: Audio sound crackling, popping, warbling resulting from sound buffer starvation.
Fixed ticket collector so you cannot pick him up any more.
Fixed non-creature handlers able to call pets, fix for pets unable to be called in public buildings
Harveters: Decrease amount harvested based on condition
Faction point caps are now variable for your aligned faction. The amount of faction you can have is equal to the cost to reach your current rank times 10.1. This means at the rank of Colonel, which costs 6000 faction to achieve, you can have up to 66,000 faction points stored up.
Reduced the maintenance costs on player houses.
Reduced the repair costs on all structures.
Whenever a player is incapacitated by a dot, he receives a "grace period" where all dots on him do no damage. This grace period expires after 5 minutes, when he's hit with a new dot, or logs out. This will prevent the problem of dots reincapacitating the player within seconds after he recovers from the state. Note that eventhough the player within the grace period is taking no damae, he is still under the effect of the dot. It can, therefore, still be cured as usual.
/con colors are now more accurate
Fixed faction perk pet control device not being created properly. |
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