Golden Land Game Elements
Part 5: More of the Gameworld
2003-04-10
In this series of Golden
Land features we cooperate with publisher Russobit and developer
Burut to tackle a single element of the game at a time. The
feature is split up in an overview of the feature and a short
Q&A to get more detailed information about some of the mentioned
aspects.
The gameworld of Golden Land
is divided into several regions, magic and fascinating countries.
Today we’ll tell you about the last two of these lands.
Marvia
Marvia is a country which is situated at south-east of Golden
Land, divided by the impassable range of Ripei Mountains. The
nature in this country is quite unfavorable for agriculture
development. The climate is hotter than in Golden Land, and
it is combined with the desert landscapes. Palm trees, camels
and desert demons are the most common representatives of Marvian
flora and fauna. Marvia is surrounded by the great East Sea
in the east. Cruel pirates and brave Marvian merchants sail
around the sea. Marvia borders with Turbern at the south-west.
Marvians are swarthy dark-haired people whose skin is always
weathered with the desert wings. From the beginning there lived
the nomadic tribes, who breed camels. With the development of
Turbern and Golden Land they moved to trade relations more and
more, being the middleman for the two countries.
Becoming richer, more of these people started making big trade
clans, creating settlements at the places of stops and tuning
this in their way of life.
After some time, all Marvians became united under the rule of
first Emperor, and since those days Marvia has been a state.
There is a legend, which tells about the beginning times of
Marvia. It says that at first there was only one big country,
the Star Kingdom Renadul, from which Marvia and Turbern were
formed.
About five hundred years ago there was a conflict between Marvia
and Golden Land, and the only path through Ripei Mountains was
closed. This affected the entire world - Golden Land has lost
the perfect Turbernian weapons, Turbern has lost the high-quality
products of Golden Land, and Marvia had a big loss in trade
business.
That's why, in spite of the great surface of the Marvian cities
the Empire suffers. The only serious part of income is not so
profitable trade with Turbern. The secret way to Golden Land,
which has been found not long ago, does not give the expected
profit because of its extreme danger.
Marvia is the land of sly merchants, and the gods worshipped
here are many. The family relations, that were of great importance
in people's life even at the times of the trade clans, now affect
the religious life of people very much. Almost all families
have their own gods. Moreover, most Marvians believe in the
existence of the Nameless God, the father of all existence.
There are nearly no temples and religious traditions in Marvia.
The population of Marmaris, the seaside city and the main Empire
port from ancient times, worshipped the separate god - Hizr.
Many years ago the government of Marmaris met the
wishes of the visiting sailors from Golden Land, who wished
to bring offerings to Veles even in foreign lands, and had built
the temple dedicated to the god of trade. Time passed, and many
people of this city joined the cult of this god, calling him
in their own manner - Hizr.
In the mountain districts of Marvia mining and steel-melting
are very advanced. Moreover, gmures live in the mountains -
who don't like people's presence in their native territory.
Gmures are very skilled craftsmen and mechanics, and their magicians
sometimes cause a lot trouble to people with their experiments.
Alberia
Alberia is a small land, situated at the north-east of the Golden
Land. The everlasting winter and cold rule here, and the aboriginals
of this land can live only by hunting.
There are no cities in Alberia. All life is situated in small
settlements, and people try to survive in the clash with the
rough nature of the land. The trade relations lost their meaning
to other lands, because the amount of food that amazons gain
is enough only for their living, and they do not make any special
goods.
The rough cold nature of this land resulted in that the aboriginals,
proud and wayward amazons of the north, value only two human
qualities – courage and the skill of wielding weapons.
Once great and powerful, Alberia felt into total decay in the
last three hundred years that passed since the Drakh-Shoo invasion.
The proud and warlike tribes live in small patrimonial clans,
steadily waging war with each other. There is no supreme power,
and less and less news come from this snowy land.
Q&A
Dmitry Glasnev, the script-writer for Golden Land was kind enough
to answer a few questions about todays feature for us.
RPGDot: Why the large diversity in lands? How does
it benefit the game?
Dmitry: The large diversity of the world
of Golden Land helps the player to see its size fully and
to feel the atmosphere in it. Moreover, such details helps
to make close connections with lands and people living in
them. The big amount of distinctions helped us to create many
interesting gaming moments. The player, for sure, will see
the distinction between cities of different countries. Architecture
style, manners of speech, relations with trespassers (and
the main character belongs to them too), social staff - all
this differs greatly.
RPGDot: What are the influences in the weather with all these
different lands?
Dmitry: The weather differs greatly in the
different countries of the world because of different climate
features, in relation to the time of the year. The weather
effects do not affect gaming process and have mostly a decorative
character (though some magicians in Turbern learned to operate
this weather, and you will come across this). On the other
hand, such thing as a day/night cycle is not the only gaming
factor. Some options of magic weapons depend on the time,
for example, and some of the parameters depend on it also.
The evil character is stronger at night, and the good character
feels better during the day.
RPGDot: Pirates in Marvia. Do we encounter them? Do we get to
sail?
Dmitry: Traveling around Marvia, the player
for sure will face Marvian pirates. This meeting will, really,
be not so pleasant, especially for a good character. Evil
characters will be treated well by pirates, as by most other
robbers. The player can also have material losses because
of the pirates in Eastern Sea.
In one of Marvian cities the player will be able to purchase
a trade ship, but he risks loosing large sums of money, because
his ship will be exposed to pirate invasions from time to
time. In this city the character can pay some money and go
to the desert island to try and solve the riddle of the Fire
Salamander.
RPGDot: How is trading implemented? Are prices different
per land? Is there an
alignment of your character that is taken into account while
trading?
Dmitry: The Economic system of the Golden
Land world is presented by many different merchants, living
in almost all cities and traveling between them. Depending
on the land where the main character is, the merchants will
offer him different amounts of goods, special for this country.
The player can affect the prices with the special skill, Trade.
RPGDot: Is a different playing style required when
approaching people from the
different lands?
Dmitry: Yes, of course, the actions of different
nationalities will differ. For example, you can easily cow
the characters in Marvia, because they are quite cowardly
by their nature and prefer to make concessions, not to engage
in battle. On the other hand, you should watch your language
in Turbern, because any careless word or bad joke can end
up in bloody clash.
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