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An Heroes of Might & Magic 4 interview with David Mullich, game director, has been published at HomeLan fed today. Here's a bit for you:
HomeLAN - How is the combat system being handed for HOMM IV?
David Mullich - The most obvious improvement to our combat system is that combat is shown from an isometric perspective, in which combatants have eight facings. The battlefields look far more glorious than in pervious Heroes games, and the battlefield grid is so fine that movement is less chess-like and more realistic.
As for combat rules, the most impactful change is that heroes now join their troops in battle. Unlike in previous games where heroes were off on the sidelines and contributed only their leadership or magical skills to the combatants, you may develop your individual heroes into specializing in hand-to-hand or ranged magical combat. You may also choose to develop their leadership or magical skills, but they now run the risk of being a casualty of combat. Fortunately, you can purchase weapons and armor to improve the battle skills of your generals and sorcerers.
We also made numerous adjustments to other combat rules so that
shooters, fliers, and melee troops have more of a "rock, paper, scissors" feel, so that each type of creature has a greater range of strengths and weaknesses so that the player's own tactical skills plays a greater role in the outcome of a battle. |
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