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More Ultima X: Odyssey news at Gamespot today with a Designer Diary online. Jon "Calandryll" Hanna (who some of you will know from our boards) has written an interesting piece on challenging conventional MMO thinking:Let's take a typical MMORPG scenario. You log in to the game and you only have about an hour to play. When you arrive in the game, you find a bunch of your friends are grouped together on the other side of the world. You message them and they have room in their group. Now what? Well, in most games you either start your character on auto-run or perhaps jump on an automated transportation system (like a boat or a horse) and watch as your character travels to his destination. Fifteen wasted minutes later, you can finally start playing. |
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