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GameSpot has put up an interview with the executive producer for the PlayStation 2 version of Verant's/Sony's MMORPG EverQuest. Guy's name is Rod Humble and here's a bit of what he had to say:GS: Have you guys made any attempt to make EverQuest more accessible for this PS2 incarnation, or will it be just as complex as its PC predecessor?
RH: We changed the entire design of EverQuest from the ground up. We felt this was appropriate given that EQOA would be played in the living room, which requires a totally different design philosophy. This means the game from top to bottom is more accessible. Little things make a difference; for example, the other night when I was playing at home I noticed I had completed five quests in a row without ever having to move from my reclining position, both feet up, gaming lazy-boy style. |
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