RPGDot Network    
   

 
 
Freelancer
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
VtM: Bloodlines - Update #17

(PC: Single-Player RPG) | Posted by Dhruin @ Thursday - September 16, 2004 - 08:48 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Activision's Shane Defreest sent the 17th Vampire: Bloodlines Weekly Update through. Here we go:
Now that the summer convention season is over we can get back to a semi-regular schedule of updates this fall before the game launches. I’d also like to let people know that our second set of Tim Bradstreet wallpaper based on his Nosferatu poster will be coming out soon. So stay tuned for that in the coming days. Until then, here is what Leon and the Bloodlines team had to say in response to your questions.

-Shane

1) We know there will be powerful "beings" behind our tales if/when we break the masquerade. Does this mean the game is over when you break the masquerade too much? Or will there be a slight chance for(powerful) kindred to escape, and maybe even loose them for good? Or just put them off for awhile?

When you break the masquerade, hunters come after you - the higher your number of Masquerade violations, the more hunters. Unlike cops when you get a criminal violation, you need to kill the hunters or just avoid them forever. They're zealots, remember, they won't rest until you're dead. If you get too many Masquerade violations (5), your game is over. There are quests that you can do that will restore Masquerade points to keep from reaching the evil, game ending 5 violations.

2) In the video on Yahoo, it seemed like Bob the Tremere only got 3/4/5 to spend on his attributes. Was this just an earlier version of the game, or do the dots mean something different now?

Actually, the 3/4/5 was unbalancing the game, it became too easy and fast to become uber powerful. You could start the game with a feat or two nearly maxed out under the old point distribution, so we lowered it to 1/2/3.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.