RPGDot Network    
   

 
 
Ultima Underworld 1 Remake - with TES by Chad
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Lords: Collector's Edition Review @ GameBanshee

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Tuesday - February 21, 2006 - 08:41 -
Top
| Game Info | Rate this game | Homepage | Screenshots
following up on their interview with Bradley a few days ago, GameBanshee has a review of the Collector's Edition of Dungeon Lords with a score of 8.2/10:
If you played (or read about) the original Dungeon Lords, then I probably haven’t said too much that you didn’t know already. So let me now talk about what’s new with the Collector’s Edition. First and foremost, the Collector’s Edition contains five new quests. These quests are analogous to the class quests, where you have to go somewhere on the surface of the world and kill something. For example, in the starting city of Fargrove, a man will tell you that he plundered a tomb only to learn that a vampire was living inside it -- and that the vampire is now hunting him. He’ll then of course ask you to kill the vampire, which you’ll find in the slums district of the city. Vampires are nasty -- among other things, they can fly and turn invisible -- but if you kill it, the man will reward you with the gold he plundered from the tomb.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.