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Game Developers Rant II @ Wonderland

Posted by Inauro @ Saturday - March 25, 2006 - 01:06 -
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Wonderland has a transcript of this year's Rant from the Game Developers Conference held in San Jose, California. While the focus of the Rant is not entirely on MMOs, Frank Lantz's piece on immersion has a significant bearing on the genre.
Frank Lantz: Alright so I’m going to rant about the “immersive fallacy”. A bear is going to attack and almost kill someone in my rant, so you’ve been warned. I think there is a widespread and largely unexamined belief in this community that computer games are evolving towards an infinitely detailed and utterly seamless simulation. That this is their destiny. To evolve to a star trek holodeck, a seamless simulation indistinguishable from real experience.

So what’s wrong with this? Why does the phrase ‘the player will be able to go anywhere and do anything’ sound like nails on a chalkboard to me? It’s based on a very naïve and unsophisticated understanding of how simulation, how representation works. You have a thing, a part of the world, and you have a simulation of that. There’s a gap in between, the gap is made up by all the differences, the way that this is not this.. the immersive fallacy is this idea that computer simulation allows us to close this gap and makes these things identical. But this gap is an essential part of how this representation works, this gap is where the magic happens.
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Source: Wonderland
 
 
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