Also on FileFront is an interview with 'Mourning' (formerly a.k.a 'Realms of Torment') Lead Designer Dan Antonescu.Q: Considering Mourning is going to be yet another MMORPG that is going to hit the market, what specifically are you doing to make it stand out?
A: Well, quite frankly we are not trying to make just another MMO game, but we’re aiming very high with this title. It's design is based on a lot of things which are pretty different from what you see on todays market or even in upcoming MMO games: full PvP, a complete skill based system, bloodlines, instances of permadeath, territorial system with laws and so on. |