The official site for Neverwinter Nights has received an project update by Trent Oster. Here's a text bit about design:
As mentioned above, the designers are working on a lot of the supporting system scripts right now, making the gameworld behave as you would expect it to. Data entry is moving along at a good pace, with a wide range of tables and lists being constructed and entered into the game on a daily basis. The behavior of spells and special abilities is also being defined and showing up in the game world. Meanwhile, critical path conversation for the bulk of the modules has been written and a number of those have also been scripted. Once the critical path is complete, we'll be making another pass through the modules to include stores, taverns, ambient encounters, non-vital combat encounters, and so forth. |