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Evil Avatar has a blurb from an article in the New York Times. It begins with a discussion of Oblivion and the hypnotic appeal it has for today's RPG players. The article then moves on to lamenting the lack of quality single player RPGs in the last several years: "The biggest and most important difference is that single-player games don't have what you call a continuity problem in the storytelling, simply because you don't have multiple people in the game world," said Mipam Thurman, 27, an avid gamer who works in marketing for Tibet House, a New York City nonprofit group. "In a single-player game, if you kill the dragon, it's dead forever. In a multiplayer game the dragon respawns every 20 minutes so the next player can kill it. So in a single-player game the village that was being besieged by the dragon can forever thank you and be grateful, but in a multiplayer game that can never happen. So the accomplishments in a single-player game can seem much more important and memorable." Read the rest of this though-provoking article here. | Source: Evil Avatar |
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