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Nazghul - Continued Progress Diary

(PC: RPG-Making) | Posted by Parcival @ Thursday - October 02, 2003 - 13:13 -
| Game Info | Homepage
The Nazgul DevBlog has been updated with a rather long and interesting entry - interesting if you now anything about working on the code of an Ultima engine, that is. Here is an understandable sip.
I don't want a type explosion in nazghul. I want all objects, as much as possible and efficient, to be the same type. Polymorphism is useful. Inheritance is useful. Dynamite is useful. But their use must be justified, because they make one hell of a mess.

Read the diary here.
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