Below 10: A Developer Profile
Larian Studio's: Jan Jolly
Set in an all new fantasy universe,
Divine Divinity takes the player on a fantastic quest in a
land torn apart by corruption and dark magic. Throughout his
journeys the player will get the chance to develop his character
as one of six character types and meet a variety of people
and fantastical beings. By combining the best features of
the RPG genre, and introducing a lot of new features, Divine
Divinity will appeal to both hardcore and new RPG players.
Below 10 is a series of developer profiles where we try to
establish a small profile by asking less than 10 questions
to a team of developers. This edition features jan Jolly,
who is doing his best to test the game in order to track all
bugs in it.
1) Tell us about yourself. Who are you and what do you
do at Larian Studios.
Well,
my name is Jan Jolly, born in Belgium in 1977 and lived
here since that day \o/ . I got my degree as a programmer,
but basically you could say I'm a gamer in the first place,
make that Gamer, so with a capital G since it's about my
most important hobby and in a way I managed to make a living
out of it. Yes, you've guessed it, I'm one of the game testers
here @ Larian. They hired me beginning of January and been
playing DD since that day EVERY day hour after hour after
hour ;p I hope to get involved in other areas of game dev
in the future, for now I have great fun in testing DD and
imho it's a good way to ease into the scene.
2) What is your typical working day like?
I arrive at the office around noon (at least that's the
time schedule I'm on right now) and start my pc. First thing
is checking mails and see if anything is updated and then
visit the forums, on which I am known as Euthanatos. Than
I start up DD and play it about 5 or 6 hours a day, making
notes of any bugs or unlogical stuff I encounter so you
lot can have a game that runs like a train and got no bugs
left in it (I hope at least or I didn't do a very good job
;p)
3) What did you want to become when you grew up?
Hmmm, kinda hard to remember but I believe there were two
things I always wanted to do. One was being a reporter or
so for TV or radio, even more radio I think. That medium
has always intrigued me and I still think it would be pretty
cool to fill a couple of hours a few days a week with nothing
but your own voice and good music (as music is one of my
main interests).
The other one would be getting involved in the game industry.
Either on the developing side with ultimate dream of course
being able to create a game of your own which would be played
and loved by other players, or as a game reviewer. I think
being a reviewer would even be closer to my childhood ideal,
as it seemed perfect for, already playing hours and hours
on my pc/commodore and writing my own little reviews about
them.
4) What are your favourite games and what are you playing
now?
Oh my, this could become a long answer but I'll try to
keep it as short as possible. First of all I start with
some games of my favourite kind of game, being RPG of course
:) Here I'd have to say the Fallout series, Torment and
the Krynn series (Dragonlance) which I played way back still
on my Amiga. I loved Fallout for it's pretty cool system
but most of all cause you got complete liberty in your actions:
wanna play evil? Well go ahead and kill a whole town cause
you feel like it. Don't wanna follow the story line? Well,
go ahead and have fun on your own exploring the map
In Torment I absolutely loved the story, it was a lot of
text but I was glad to have an RPG where it wasn't all about
fighting, quite some quests can be solved by avoiding the
fights and in Morte this RPG has one of the coolest and
funniest side-kicks ever seen in a computer game (imho).
The Dragonlance series is in there cause it was about one
of the first RPG's I ever played on a computer (along with
the forgotten realms games like pools of radiance, eye of
the beholder,
) and I was absolutely addicted to these
games, getting back up at night and hoping my parents wouldn't
notice I was playing AGAIN ;p.
Another series I absolutely adored was Monkey Island, amazing
how the quality is maintained throughout the series and
it just stays dead funny. Had great times playing these
games with friends all gathered around one computer and
the rush you get from finally solving a puzzle you've been
busting your head on for days.
Moving on to FPS there is only one game I really should
mention and that's UT, having played this for about a year
and a half in a 2 more than decent CTF/DM clans I just can't
get around this and I'm off course very eager for the release
of unreal 2 and UT2, very curious if I'll get addicted again.
Coming another of my great addictions on gaming level and
that's the civilization series. Played the first one over
and over and over again, really kept me up nights after
each other. I kinda missed civ2 cause I didn't have regular
access to a pc at the time but Alpha centauri made up for
that, really enjoyed the new environment with the factions
and all, spent hours playing this one on the net as well.
Love civ3 as well, but frankly I was pretty disappointed
at the lack of multiplayer support from the start.
I'll cut this short now, no doubt forgetting or not mentioning
dozens of games that gave me great pleasure and I haven't
even started yet on table-top RPG or strategic board games,
but as a final category I gotta mention Amiga games. I enjoyed
a lot of amiga games tremendously and now and then I still
play those games when nostalgia hits me. The Amiga was way
ahead of it's time on graphic and audio fronts, especially
when you compared it to the PC at that time. Games standing
out here are shadow of the beast, Carrier Command, Xenon
II and many, many more.
5) Where does your inspiration come from?
As a tester I can't talk about real inspiration, I just
trust on my experience in games to make comments about what
might work and what doesn't. Especially looking at which
little things can make life of players a lot easier.
6) What is the coolest feature in Divinity for you?
Maybe the freedom you got to roam around and explore areas
that normally might be too hard for you. Or the interactivity
with the game, cause you can really manipulate a lot of
stuff.
The skills I especially like, there are some real cool ones
in there which are quite original on top, which is nice
;p.
7) Which feature that hasn't made it into Divinity is the
one you will miss most?
Well, personally I like a party, different characters being
complementary to each other so I do miss this a bit, but
not that much though :)
Multiplayer is also nice, but I don't miss it that much
here cause I don't think it would really fit in within the
scope of the game.
8) How did you get into the gaming business and do you have
any advice for anyone seeking a position in that business?
Sheer luck I guess. Being lucky enough to have a game developer
pretty close to where I live, where they make a game in
a genre I especially feel at home in. As I said I am a programmer,
but I did a spontaneous solicitation for the job of tester
and was lucky enough to get selected in this.
Tips? First of all I'd say motivation is all important,
not only say 'oo, I'd like to do this' but have the guts
to actively go out there and look for what you want, not
wait until an opportunity might come by.
9) Is there anything you would like to add?
Erm, look behind you, a three-headed monkey!!!
/me runs away.
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