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Worthplaying has posted a very positive review of 'Kult: Heretic Kingdoms' The score is 9/10, with an Editor's Choice award thrown in for good measure. Here's a lengthy snip from the intro:There's this problem with a lot of RPGs that offer detailed morality systems. It's never a major problem, but over time, it can get to be a very noticeable one, more so because it's a thread that runs from game to game with surprising regularity. The problem is this: a good number of game writers have no idea how to present a realistic-sounding set of choices in PC/NPC dialogue.
This is relevant, I swear. Bear with me.
Almost invariably, your character will be approached by someone who wants you to do something for them. "Oh, help me brave adventure person! My wife and children have been kidnapped! I am distraught! Save them!" Also almost invariably, your options for a reply look something like this:
"Of course I will save them! I am brave and stalwart and a good person with a big sword!"
"I'm too neutral to get involved in this situation. Goodbye."
"I enjoy eating babies. Give me all your money so I can fund a trip to find and devour yours."
Anyway, Kult: Heretic Kingdoms doesn't do this. That was the big point of this little story. |
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