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FileFront has put up an interview with Kingsley Montgomery, Head of Development and Lead Designer of Smiling Gator's Source-powered MMORPG 'Twilight War'.Q: Speaking of XORG, how is it that you decided to create a hybrid between a FPS and an MMORPG? Tell us a little about the collaborative process.
A: Well, we like both styles of games, so we wanted to make an RPG with an FPS combat system. Twilight War is an RPG primarily, it just has a point and shoot combat system that allows people to feel a bit more in control of their character, and it will be faster paced as a result. The combat we are trying for is more dynamic than the statistics and stochastic-based RPGs. The emphasis is still on improving your character, acquiring items, exploration, and social interaction like any MMORPG – you can get missions and quests with other characters, crew multi-position vehicles, and improve the skills of your character, which will affect combat prowess to some degree. |
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