GameSpot posted the first entry of a developer diary from Reflexive Entertainment producer Ion Hardie.
Here is a snip:
Our current project, Lionheart, is our most ambitious project to date. We have six artists, three designers, and four programmers working on it on our end, and at least three other people from Black Isle assisting in its development. I currently am scurrying around, making sure things are getting done, making monsters work and attack correctly, and working on a bunch of other minutiae, like writing this designer diary. Other designers are testing the dialogue in the game, making sure the quest log works correctly, and so on. I feel like we have been running as fast as we can for months, getting scripting commands, level maps, story elements, enemy models, and all the other thousands of pieces together for these last few months of final construction and testing.
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