RPGDot Game Rating Machine |
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Eliot Watts
has rated the following games:
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Anachronox: 9/10 points |
For the first time in a crpg I actually cared if I killed the boss, and when he was a sordid corpse it wasn't enough.
Its also and always terribly funny, quite willing to ridicule the general absurdities of the genre.
Combat is wicked annoying by the time your really into the game - perhaps at one point it was pleasantly simple but that feeling didn't last. Its also a very linear game, which means less depth to the world outside of the main quest.
Graphics are excellent. On the planet Anachronox artificially induced gravity allows for really twisted level design.
Cutscenes are something trully worth seeing making it the most cinematic usage of the form in a pc game. They wouldn't work without the voice acting which is top mark.
I don't like consoles (stupid save points and 640x480) or generally console inspired rpgs but Anachronox suprised me.
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Black & White: 6/10 points |
It made loads of techincal advancements but its not really a testiment to the single player experience.
Syndicate was quality though - everything he did at Bullfrog - being off topic but his next game is a genuine rpg and looks promising. |
Deus Ex: 10/10 points |
Warren Spector?
Brilliant game this. |
Elder Scrolls 3 - Morrowind: 8/10 points |
A creature of personal preference but the vast number of side quests don't draw or inspire me. If you want to carry water for the greater populace then this is your bag.
One complaint would be when you become a master of this or that guild - nothing changes - the world is the same. You can not leverage your guild to perform tasks, you don't get a swank pad or any sense of reward. This bit of letdown extends to the layman quests as well, cities don't rise or fall and you always know that shopkeeper x not to mention the rest of the town will be pulling another all nighter.
But its not a bad game but to be contrarian - I liked Daggerfall better - |
Fallout - A Post Nuclear Adventure: 10/10 points |
The true option to play with the morals of your own choosing. It sets itself 80 years after the nuclear apocalypse - serious business - but retains a sometimes twisted but always brilliant humor. The turn based combat engine is still, smartly enough, enjoyable even in the age of realtime.
It lasts because it fuses the concepts of story and free will better than any other game since. |
Fallout 2: 9/10 points |
It is longer than Fallout 1, has more widgets to collect, more people to talk to and abuse, but it doesn't markedly alter the formula.
Not that that it hurts it Fallout 2 is a great game. It gives polish and even more freedom as a Saviour of the Dammned or a Demon of the Waste. |
Gothic: 9/10 points |
A compact gameworld that doesn't involve traversing continents - but - The world itdoes depict has been given so much detail. One of the the most absorbing and life like games. |
King's Bounty: 10/10 points |
My god the time I wasted away at KB. And when I finally managed to scheme up a way to capture the Asurnal(?) the Dragon Lord's castle. Sweet. |
Summoner: 8/10 points |
It is a linear game and perhaps should be called an adventure game. But it does feature a complex character advancement system. You have your plethora of swords hammers mallets and shields.
As a game it stumbles on the graphics (the results of a midcourse dumbing down for ps2 and then 3/4 course decision to release it for both) the Camera angle is annoying. It even features four powerful rings and four evil riders! But 16 hours into a myriad pf backstabbing cheating lying betrayal and failure you realize this is a different game. The story, one of the deepest and most involving, resurects Summoner and makes it memorable. Pay the five ten dollars and pick it up off ebay. |
System Shock 2: 9/10 points |
Critics loved it - but then no one bought it - it is very much still worth picking up. |
Thief - The Dark Project: 9/10 points |
It doesn't have any numbers and you never progress to whacking things harder or faster. However it does have one of the most involving story lines written and acted in any rpg or action game. Its funny, insulting, debasing and unpredictable. Being drawn into a world and role is much the point of the rpg genre - Theif does that with a competence rarely seen. |
Vampire: The Masquerade - Redemption: 7/10 points |
Okay, fun to be vampire, but the second half of the game was pretty awful. |