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CVG's Paul Presley reveals his rather rave and remarkably realistic review re Myst V: End of Ages, for which he awards it an overall 87%...
Then there's the puzzles. Where Myst has always had the edge over most other esoteric 'em-ups is that the puzzles have always made logical sense within each game world, and never feel tacked on in order to make a game. Same here. Myst V is a world of working out how to control strange machines, how to decipher ancient languages and how to manipulate the entire environment to make progress. Each of the four worlds feel like single, giant puzzles in themselves. Other games will give you a pretty-looking world and make you play a game of 3D chess just to open a door.
If there is a complaint, I would say that it feels a bit shorter than previous titles. It seems to be over just as you really start getting hooked. The slate idea is nicely handled, (draw symbols on ancient stone tablets to command the Bahro and navigate about), but you do feel as though it could have been taken much further, opened more variety into the game.
But otherwise Myst V is a solid, enjoyable end to this magnificent (some say under-appreciated) series. The graphics are as beautiful as ever, the presentation is immaculate, the story keeps you gripped and your brain will appreciate the workout before you go back to killing it with beer, cheesy Wotsits and Hollyoaks. So long Myst, you will be, er, missed.
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