|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
ArxDot has started a developer diary by Julien Roby for the process of porting Arx Fatalis from the PC to the XBox. The first installment is about redesigning the interface to adapt it to the XBox controls:As we started production on Arx Fatalis Xbox, our main goal was to adapt the game interface into an Xbox controller.
It was quite difficult as on PC, we used a keyboard (which means more than 100 keys) and a mouse.
On the other hand, it was also a great opportunity to make the interface really user friendly. Indeed it's far easier to play a game with only a dozen buttons than it is to play trying to remember the whole keyboard.
After our first round table, our main problem was that we were lacking some buttons to perform some gameplay actions we have on the PC version of Arx, and we didn't want to loose any feature from the PC version. |
|
|