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D.W. Bradley has been interviewed by HomeLan Fed about Dungeon Lords. Here's an excerpt:
HomeLAN - First, how did the idea behind Dungeon Lords come about?
D.W. Bradley - After completing Wizards&Warriors (Activision), my entire approach to designing a contemporary CRPG completely changed. Along with a detailed analysis of W&W, I reviewed many other popular computer games, both RPG and otherwise, in order to establish a new criterion for the features and elements of computer gaming that players seem to enjoy the most, and to determine those aspects that did not meet expectations or otherwise appeared to detract from player enjoyment, and where I felt that my own vision of making a new RPG departed from current trends and norms. This process was not instantaneous, and lots of experimentation occurred before the new design scheme began to come together. At the same time I was designing this new RPG game system, I was also formulating the foundation of a storyline that represented the kinds of situations and encounters offering the most opportunity for the mysterious and the unexpected, yet possessed at the heart of it a touching human drama. The story has evolved through many periods of new inspiration, evolving the original seed of the storyline as the personality of the main storyline characters has emerged to reveal all sorts of hidden schemes and backroom plots within the game world. In all, the “idea” for Dungeon Lords came about through lots of work and lots of thinking about it, as is usually the case with creating anything new… |
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