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It's been a little while since the last one but RPG Vault have posted the 2nd in their Roundtable series for RPGs (as opposed to their MMO series) where various developers discuss an issue. This time the question is about character development and an interesting array of devs line up including Kai Rosencrantz (Gothic), Jeff Vogel (Geneforge), Raphael Colantonio (Arx Fatalis) and one of my favourites - Chris Avellone from Obsidian whose projects have not yet been announced:I want to see development outside of stats, and more related to the character's personality developing. Granted, you can't throw out stats without ruining the enjoyment a lot of players have with stat crunching, but I'd love to see a system that blends a PC's personality and stat development together in one package, and then dumps them in a world where both are important. For me, the key moment of a role-playing game (at least pen and paper) is the interaction you get from other player characters and NPCs and any changes that occur in your character as a result. I would like to see more games that take advantage of (and track) personality types and traits to help a player define a character and give them more tangible benefits (some of this was done in the SPECIAL system in Fallout, and it was a refreshing change, though there was no tracking throughout the game). Before I left Black Isle, Josh Sawyer had worked up some nice personality-tracking mechanics for the Jefferson project, which were a breath of fresh air. |
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