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Etherlords Review

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Thursday - December 06, 2001 - 11:40 -
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| Game Info | Rate this game | Homepage | Screenshots
8.1/10 for Etherlords in a quite detailed review at PC.IGN.com - this is about the same as we have seen on other sites so far. Here's abit:

    The learning curve in the game is pretty steep. Fortunately, the game has a decent tutorial system that outlines the basic mechanics of the world and displays properties of highlighted units. The game's manual offers additional reference with lists of the hundreds of spells and enchantments in the game. Simply knowing the capabilities of your own cards is a tall order and you can forget about knowing the capabilities of your enemy as his deck can hold any fifteen of over 60 spells.

    Opting for the single player campaign seemed like a waste of time. You can choose between two ideologies: death and life. Being the champion of light that I am, I chose the life road. I listened to an absurdly voice-acted mission briefing and set off to destroy a mechanical abomination that trespassed into my forested territory (the clash between mechanization and nature is a cool theme in the design of the game). The mission was straightforward and easy and only took about a half-hour to best.

    Then came mission two, which tasked me with the destruction of an enemy castle. I secured resources and went off to fight my enemy's main hero with my main hero. I found the enemy to have two levels on me in experience. This is a trend that seemed to maintain itself through the game -- enemies always ahead of you in levels. Perhaps the enemy started the mission with a more developed hero or was lucky enough to have a bunch of willing masters in its homeland (of which I had none), whatever the case may be, it made my job difficult to say the least.
 
 
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