RPGDot Network    
   

 
 
The Omega Project
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Delvers: New Update @ Official Site

(PC: Non-RPG) | Posted by Dhruin @ Sunday - May 07, 2006 - 07:16 -
Top
| Game Info | Homepage
Here's the latest Dungeon Delvers update from CrossCut:
Still working on the combat interface. How long is this going to take? Am I stuck or just being careful? It is admittedly a critical part of the game. It just has to be fun and fast. Fast is easy of course - just crank up the speed. Fun - that's a bit more difficult. The interface has to communicate to the player. Since we're working through a phase-based combat system, there's a critical part: play back. When you say 'go' to fight, the play back just isn't there yet for me. Initially, there was a transition between selecting targets and seeing the combat play out. It was too difficult to follow in my opinion and took a bit too long to resolve between the two designs. So now it goes right to the 'resolution' combat design when you encounter monsters, I've moved the buttons down below the Delvers and cleaned up the over all look even more. That helps it play out faster and removes the transition. So hopefully that's the final change and I can now crank along on just combat effects.
Thanks, dte!
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.