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Shrine of Justice
Written
by Kuno
A. Britain
Tell Raven that you want to go to Britain. Now when you dock
go see lord British. He's not at his throne. (At least for
me he wasn't there) You need to take the teleporter in his
room to find him. Tell him that you want to go to yew. He'll
tell you the way. Now its off to yew!
B. The trip
to yew.
Follow the road west of town, at the crossroad. When the sign
says Paws and Britain go north. Head in to the cave and continue
through till you can only go left or right. Go left soon you'll
come to a bunch of dark rooms. Beware the room with 4 chests
2 of them are mimics, now find the one that has a light post
in it head west.
C.
Yew
When you rach yew you'll find out that raven is on trial for
murder!!! First you knew to head to the north east of town
to the court. There you will see the trial (HA!) of raven.
When it's done you'll be stopped by Desbet a wingless gargoyle.
You need to convince him that it waspride that killed the
gargoyle race. Tell him about the Queen's egg. He'll then
tell you to go see vasa gralem. His place is near desbet's,
who'll activate the lift for you. Once you talk to vas agralem,
you need to tell him about the egg. He'll then ask you if
ther's any way he can repay you. Ask for the lens. If you
ask for the natra or sigil he'll tell you to consult the book
of justice, which is in the library. When you reach the library
you'll see many books lying around. Put them back where they
belong. They are colored differently. When you put all three
back you'll see the book of justice. Inside you'll get the
montra, which is Beh, and the directions to the sigil. Now
leave and find the Boyer. Go east in to the mountains, use
the signs to help you if you are stuck. This is a long trip
with many dangers, if you happen to encounter Ice Dogs hit
them with a fireball. You need to find the banner of justice,
it's a green banner. Up top is a vulture who'll give you a
test to get the sigil, answer "NO" to all 3 questions.
Continue on to wrong. When you make it to a stone ridge, cross
it and head for the dock. Now when you talk to vas agralem
he'll tell you about a secret entrance under water, also when
you return to yew clense the shrine before visiting the court.
Now swim north to north east till you see some small island
the entrance is on the north face so you'll be heading south
through the cave. Prepare for the prison of WRONG!
D.
Wrong
Make sure that you don't let the guards touch you. Click the
skull, now touch the picture. Push the blue button. Now open
the door and hurry down the corridor tot he other door, near
the door is a jail cell enter it and move the bench. There's
a secret door behind the bench in the secret passage way is
a binding hide with a giant spider. In some bones is a key,
get the key and continue. When you get to the cell, place
the body on the pressure plate, now leave the cell and go
through the door to the left. Now open the door on the right
and in the chest is a key, also this is where your stuff will
be if you get caught. Now head back to the grate in the floor.
Open the box and pull the lever. Go down the stairs and follow
the passageway to the torture room, flip the lever on the
chain whench, go through the door and then up the stairs.
Now head through the north door and there you'll find raven...err
well not really...HeHeHe...You actually find a zombie, but
in the cell is her journal. Get it. Now head south there are
2 guards coming up and another grate, run pass them, till
you find the nest with a yellow potion in it. Quickly run
up the staris and open the gate by using the lever in the
box, head east and open the north gate, use the diagram on
the journal for the key. If you have telekenesis use it to
turn the left wheel. Then turn the right one. Else jump through
the fire. Talk to raven and get her key leave and head east,
through the door you'll see 2 buttons the right one turns
on the alarm the other opens the door to the south. Head north
you'll come to another guard. Get passed him and purh the
colored block on the wall near the grate, head down the stairs
and open the cell to the right. When the guard passes lock
him in the cell now, head the other way. Push the colored
blocks to open the grate. When you climb up ther's a cell
to the east that will lead to some wyrm guard armor. Turn
the wheel, kill the fish and swim through the door. Back at
the grate, head down the hall under the ink jar is a button,
push it and head through the door and head south now head
west to the end. To the north is the tavern owner, talk to
him. Now push the colored block on the wall to open the grate.
Heading down leads to a room with water, entering make the
gates close. Run to the other side and kill both the fish.
Now swim to the hole and touch the valve till the gates open.
Head out the gate and continue through the hall, till you
come to 4 moving gates. Once you get through them there's
a door to the left, inside there is a spinning spike block,
on the wall is a colored block. Pushing it will make the spinning
block disappear, and a teleporter appear. Thsi leads tot he
binding circle in the recent passage. Continue past the door
till you come to the room with the wyrm guard. Here you confront
Janna...er Annaj... What you need to do is drop the cage on
her. DON'T KILL HER!!! Now head out the other door to get
the Glyph. Climb the rocks, get the Glyph and head for the
teleporter. Now leave wrong and head for yew to clense the
shrine!
E.
Back to Yew
First clense the shrine, then go back to the court watch the
animation. Well looks like its back to Britain to see raven!
The quickest way back is with the moon gate. |
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