An interview with Jan Beuck, Master Creating's Managing Director, has been posted at Gamersclick. It deals with their upcoming game "Restricted Area" - and this is a short part of the interview for you:
Q: What features will make Restricted Area stand out from other similar games already released?
A: The game is unique in many ways - we talked about the powerful engine, the differently received story with each character and the unlimited number of subquests, but my real favorite is the detail: Lets just take a close look at what happens if you use the shotgun. If you shot with a shotgun, the muzzle flash enlights you and cast a shadow, ammo flies out, cast itīs own little shadow and jumps of the wall or the ground (with material depending differences - for example it instantly lays in sand), while some of your shots hit the enemy and others hit the wall behind him, resulting in lots of nasty marks. Only milisecs later the enemy is thrown against the wall, exactly were his blood hit it before. Now itīs time to reload. |