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RPGFan has tossed up a review of Icewind Dale II. The game receives an overall score of 89%.
Here's a bit from the article:Black Isle has redesigned the interface since the last Infinty Engine game, making it much less cumbersome and reducing the amount of screen space it takes up. This helps to streamline things a bit, although it takes a bit of getting used to if you're already accustomed to the traditional "takes up three sides of the screen" layout. Once you get the hang of it however, you'll be good to go. Unfortunately, the buttons still all have a bit of a clunky feel to them and sometimes you have to click more than once to get it to recognize your actions. This is annoying at tiems, but not a real impediment to gameplay. One thing that annoyed me to no end, however, was that after four years, the pathfinding of the game is still horrid. Characters act as if they are blind, deaf, crippled, and mentally challenged when trying to navigate anything more than an open field. They'll often go in the opposite direction of where you tell them to, and sometimes they'll just stand there and look around as if you never clicked that space of ground fifty feet away. This gets especially annoying when fighting in tight corridors, as your characters will just walk back and forth instead of attacking the enemies. This can be dealt with, but it's tedious and could have been fixed by this point. |
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