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RPG Vault has posted the first dev diary from Mutable Realm's Dana Massey as he talks about the live content system in 'Wish':Have you ever been frustrated by the static world you find in so many massively multiplayer online RPGs? It's as if your actions don't matter. If you kill a monster, then log back in a day, or even a month later, that monster will still be there. The same goes for quests. If you go on one to save someone's lost dog, that same creature will still be lost even after you return it. That faceless feeling is the number one problem we avoided in the design of our upcoming game. |
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