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RPGVault has published an interview about Trade Wars - Dark Millenium with Lead Designer / Lead Programmer David Adams. A little info on this MMORPG: Trade Wars: Dark Millennium is the first persistent Massive Multiplayer Online Game (MMPOG) set in a science-fiction universe that allows players to explore both the vastness of space and distant worlds. Players can pilot ships to navigate through hundreds of space sectors and explore planets with mysterious uncharted lands. In addition, Trade Wars will provide the game player with the most robust mission system in the MMPOG market. This mission system will ensure the player has new and exciting adventures available at their fingertips. Trade Wars will be the first MMPOG to provide players with both traditional role-playing (RPG) mission types and real-time (RTS) strategy missions as well. In addition to retrieving special items and killing story based NPC creatures, players will be able to conduct war campaigns against enemy empires, stage elaborate traps to sabotage trade routes, assault enemy outposts, and many more.
Now here's a bit from the interview:
Jonric: Will it be possible to play characters of different races and classes? What are the primary character attributes, and can they be modified or customized to any extent?
David Adams: When creating a character, players will be able to pick race, gender, physical appearance (facial features, hair color, color of clothes, etc…) and character class. We currently have four different playable races in the game, and plan to add more as time permits. Each race has four unique character classes, for a total of 16 different character classes.
The primary attributes for a character are Strength, Agility, Toughness and Power. The character class dictates starting values for these attributes. Players can add points into these attributes each time they level.
Jonric: Will the character development be based on skills, levels or a combination? Will any or all skills and abilities be limited to particular races or classes? And to what extent will this system allow or encourage unique characters?
David Adams: Character development in Dark Millennium is both skill-based and level-based. Levels are used to track progress and reward players with skill points, which are then used to develop the character's skills. Some skills are available cross-class, but we are trying to give each character class its own unique set of skills. Our goal is to make each character class as unique as possible.
As a character develops, the player is able to dictate their progression through skill selection. Many skills have prerequisite skills, forcing players to choose different paths of development. In this way, it is somewhat similar to Diablo II in that skill-prerequisites form "skill trees" from which the player chooses their skills. |
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