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With the Xbox version out and selling well, Bioware is turning it's attention to promoting the PC version. Gamer's Hell have an interview with Casey Hudson, Producer/Project Director and Teresa Cotesta, Public Relations to discuss the PC version of KotOR. Here's a snip:
What kind of innovations are we to expect? any new gameplay elements for us innovation-junkies?
Casey: The combat system is definitely an innovative aspect of the game that will be obvious right away. Though it starts out pretty simple, you’ll quickly realize why we designed the system the way we did. It is a unique hybrid of exciting real-time combat with the strategy of a turn-based system. When you’re in a battle with a party of 3 and several tough enemies, you have an amazing range of strategies to use. You’ll find yourself using your party members and their various skills, weapons, and items in surprisingly tactical ways to beat your toughest opponents. |
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