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ActionTrip has slapped up a review of Ion Storm's 'Deus Ex' sequel rating the game at 85%.By now it should be quite clear where I'm heading with these few opening paragraphs. EIDOS has released a demo of Deus Ex: Invisible War some time ago and the members of the Deus Ex community are in an uproar (Uproar! Uproar, I say! - Six). Why? Well, that's because EIDOS and Ion Storm realized that brave design decisions and truly unique projects don't bring in the big bucks. Yet, at the same time, they wanted to stay as true as possible to the ideas and principles laid down by the game's original creator. The end result is a simplified, more casual gamer friendly title that clearly puts the Xbox before the PC. Encouraged by the success of their cross platform title Hitman 2, EIDOS has come to realize that the magic formula for making lots of cash lies in the ability of developers to produce titles that port well on as many platforms as possible. They've also realized that the consoles are simply raking in more cash, and have hence decided to optimize Deus Ex as much as possible for the Xbox. So, to be perfectly blunt and honest with you: yes, the original game has been significantly simplified in terms of interface and RPG elements, and yes, this is basically a game that was visually designed to look awesome on TV screens. Still, if one is to successfully avoid getting caught up in the fan boy hysteria, one has to acknowledge that Deus Ex: Invisible War manages to retain some of the excellent concepts of the original and even add a few new design solutions that simply weren't available at the time when the original was made. |
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