GameSpy continued their series of interviews about AC 2 with a look at the game engine. Creative Director Jason Booth from Turbine Entertainment Software answered all kind of questions about graphics, quests and sounds. The following part is about Player Music:
More interesting and challenging than the monster melodies was the player music, which allows players to play over two dozen instruments together, each with 10 melodic lines. These lines not only have to work over each other, but over multiple background scores, in multiple key signatures, adapting to complex chord progressions, and no matter what they have to sound good. The entire thing was hugely experimental, and I wasn't sure if it would work when we started creating it, but it's actually worked out really well. I'm really excited about this system because not only is it the first thing of its kind ever created, but it becomes a unique social game which brings people together. |