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Mimesis Monster Gallery
Mimesis
Online from Polish Developer Tannhauser Gate, is a role-playing
game that transports you to a far future world where the unexpected
and mysterious waits around every corner. An unimaginable
catastrophe on a cosmic scale transformed this world, playing
havoc with the natural order of things, twisting everything,
even time itself, wiping out civilisation as we know it. Universes
died, billions upon billions of species vanished, and a new,
fragile and barely stable world was born. The beings who survived
the catastrophe have tried to rebuild their world, each in
their own way, and now live side-by-side but not truely in
peace with each other, not truely accepting each other. Nations
have emerged, almost completely isolated from each other by
nigh-on impenetrable barriers. This is the twisted world of
Mimesis Online.
There are no new screenshots in this
diary. All the screenshots aready exited before. However Derek
took a look at what we have and gave us the background info
describing the monsters in them.
From the notes of Dr. Allee Gendar,
xenobiologist to the court of Alcalia.
In the last few days I have investigated the wildlife of the
land we call Starhold, and have found little that would be
new or unknown to us, although I did observe some new behaviour
that begs more research. My overall conclusion is that we
can go ahead with the colonization of Starhold as planned,
with increased precautionary measures in the vicinity of the
central swamps and the deepest areas of forest.
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Here we can see two Stregoica, or Lilith,
as the rank and file call them. There were particularly
many of these beings in the forest area. They generally
avoided contact with my team, although there were a few
close calls - these Lilith fall into a rage just as easily
as those we encountered elsewhere. They seem to be engaged
in some ritual here - it's difficult to say for sure.
They ignored us almost completely, as if they didn't even
know that we were there... |
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These creatures seem to be
the alpha male of a pack and a challenger male. They were
found fighting far from their pack - the fight was very
ritualized to begin with, but became more and more vicious.
The alpha male is the larger of the two - he won, and
returned to the pack. The corpse of the other was brought
back here for study - the skin surface seems to have some
fascinating properties. We will have to do more study
on these creatures. |
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These are Claw Spiders - we seem to find
them in every land. These two are engaged in some show
of superiority - if there was any dimorphism in this species,
I would have said a pre-mating ritual, but as it is, we
can but guess. We had to abandon our mission for one day
after this encounter - two of my team had bad reactions
to the toxic gases that these creatures emit when they
are startled. |
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The largest creature we can see here is
something new. I've heard reports of them from the Sierra
Bask territories as well - I believe they call them Thull.
The creature behaves like a scavenger, but we have evidence
that its saliva is highly toxic - it was even seen spitting
at other creatures. The spines are particularly interesting
- biometal 80% - the exploitation potential is huge. The
Stregoica in the foreground managed to drive away the
creature, using her psionic energy field, but the effect
took longer to work on the Thull than on, for example,
the Raptaech that can be seen fleeing the scene. |
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This lone Raptaech was found in the northern
hills - it's unusual to see one without a pack nearby.
I've never seen one so small - perhaps the species this
far north are weaker. One would hope so - it will make
culling them so much easier. |
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This sky creature is something we don't
have in Altair, nor do we have it in Dionia. We haven't
named it yet. It presents little threat to us - it eats
megacoleoptera and small pseudomammals - and the only
pain it would seem capable of causing us is that it will
remind us of the fact that we cannot take to the skies
as our ancestors could...
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The sky creatures are capable of defending
themselves, as we can see here - a Raptaech got too close
to its nest. The tail spike seems to be its favourite
weapon. |
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We were able to get a good view over this
scene from a ruined building - the salark team have not
yet determined the era and purpose of the construction.
This is when we discovered how the Thull could defend
itself by spitting its thick saliva. Defense in this case
did not save it - the Raptaech pack was not the only victor
here though. The spines that we brought back for study
came from this specimen. |
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The large creature has been termed an Arachne
- it is one of the largest creatures we encountered here,
and before colonization, we would do well to drive it
back into the central swamp. This is an extremely aggressive
species - I cannot stress that enough. |
This basically finishes the story, but we take a small
side step and have a look at where influences are derived
from. |
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These show the original concept sketches
for the Arachne Hunters, and the rendered versions. Tomasz
came up with the Arachne Hunters thanks to a documentary
on a colonial species of spider that was on 'Discovery'.
He was very taken with the idea of these spiders - their
behaviour wasn't like that of ants or termites or other
colonial arthropods. The Arachne were the end result. |
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