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Desslock, one of the foremost...uhhh, guys, on RPG's has finished the first all encompassing review of PoR2, and it seems to not live up to expectations, with a measly 6.3 (which is "fair"). Practically everything could have been done better in the game, such as this area of PoR:
There are other indications that suggest the developers were either unsure of the type of game that they wanted to make or were unable to adequately test their ideas. As in many hack-and-slash RPGs, your characters will acquire a mountain of gold and items, but that loot is almost valueless in Ruins of Myth Drannor, since there's almost no opportunity to actually spend your wealth. The dungeons are overflowing with healing potions and scrolls, and yet you can just rest to immediately recover all hit points and spells, making the utility of those items questionable. The game even highlights when you can rest without any fear of interruption, and a safe haven is almost always available every few steps. The ability to freely rest at almost any time also makes spellcasters far more powerful than in other D&D games, since there's no reason to conserve your available spells when you can easily recover them after every combat.
Check out the 3 pages of review right here. |
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