Geneforge 2 Interview
2003-04-24
Jeff Vogel from Spiderweb
software is currently working on Genforge 2. As this game is
scheduled to be released in a few months, Val had a short interview
with him.
RPGDot: To begin, could you please tell our readers
about the mysterious world of the Shapers in which the Geneforge
series takes place? Who are the Shapers and what do they do?
Jeff: They're a secret and power sect of
wizards, with the ability to create life and edit it to serve
their purposes. They can ender a wasteland and create forests
and animals to populate it.
They jealously guard their secrets. Any outsider who tries
to use Shaper magic tends to wind up dead.
The practical upshot of this is that you get to make your
own army of totally obedient mutant monsters.
RPGDot: Will the player meet more groups of people who are not
Shapers, like the Sholai?
Jeff: There are plenty of non-Shapers, though
no Sholai. You will get plenty of chances to lord your mighty
powers over the outsiders. Most, but not all, will treat you
with the appropriate level of awe.
RPGDot: In the previous game all players saw was the work of
the Shapers. You could only meet one other living Shaper, Goettsch.
What sort of attitudes will the player run into from their fellow
Shapers? What will they be like and will more be revealed about
this secretive group?
Jeff: You will meet a lot of different Shapers
in Geneforge 2. However, the game takes place ina very remote
region, and some of them have gone a bit funny. Some are loyal
to the Shaper ideals. And some have developed some very dangerous
ideas.
You will have to decide whether to crush these rebel Shapers
or join them.
RPGDot: The first Geneforge had several endings. Will one of
these endings have an effect on Geneforge 2 and if so, which
one? How much has the first game affected the Shapers?
Jeff: In the end, I did have to select one
ending from Geneforge and have that be the starting point
for Geneforge 2. It was a very neutral ending in which the
world wasn't destroyed.
RPGDot: In the previous game there were various factions that
the player could work with or against. Will it be the same in
Geneforge 2? Will there be more factions than before?
Jeff: There will be four factions (instead
of 3 in Geneforge). Some are loyal to the Shapers. Some are
fighting for justice. And some are insane.
RPGDot: You've mentioned that the game will contain the same
three classes as the original. Will the class you play have
an effect on the game? Will people react differently to the
different classes?
Jeff: People react the same to the different
classes, but the class you are has a big difference in strategies
and play style.
RPGDot: What sort of new skills can players expect to see in
Geneforge 2?
Jeff: There are many new spells and several
new creations you can make. The spell system is much more
advanced.
RPGDot: How large is the world of Geneforge 2? In the original
you were restricted to the barred island of Sucia. Will there
be more places to roam? Also, will there multiple paths that
favor different skills to get to places like the first game?
Jeff: It takes place in some remote mountains
where some very unusual things are happening. The game will
have 84 zones, 10 more than Geneforge.
There will be many different paths to win, and different
ways to do just about everything. There is a stealth and diplomacy
route, and a battle route.
RPGDot: You have mentioned that the barred canisters, which
were instumental to the growth of your character in Geneforge,
will again appear in Geneforge 2 in a lesser degree. In the
first game the full effects of the canisters was only hinted
at. It seemed to physically change the player and others could
notice this. Will we learn more about them and their effects?
If you use canisters, will it effect how people react to you?
Jeff: The canisters change your DNA, writing
magical abilities into your being. They have unfortunate side
effects, however. For example, they drive you slowly mad.
This will make a difference.
RPGDot: You have mentioned that the game will have multiple
paths to victory. Is it safe to assume that there will again
be multiple endings to game? Geneforge was rather free-form
and non-linear. Will it be the same in Geneforge 2?
Jeff: There will be many possible endings
to the game, more than with Geneforge.
RPGDot: You have talked briefly about some of the new spells
that will be available in the game. Will it be possible for
players to use these different spells to fit their play style?
Could one play a diplomat, a warrior, or a spy?
Jeff: The general paths are warrior or stealth/diplomacy/mechanics.
I have added the new spell, however, with an eye to adding
a wide variety of new strategies.
RPGDot: How large will the demo be? Will the player get a good
sense of the game from the demo?
Jeff: The demo will be almost a quarter
of the full game, almost 20 areas. It's quite large. A player
will be able to get a very good idea of what the game is about
from it.
RPGDot: You have said that again you are doing Windows and Macintosh
versions of the game. When do you expect them to be finished
and released?
Jeff: I hope to have the Mac version out
in early July, and the Windows version out about 2 months
after that.
RPGDot: Is there anything else you would like to add?
Jeff: Thanks to the many people who registered
Geneforge. I was really pleased by it, because it game me
the chance to write Geneforge 2. It's a fun world and a fun
engine to design for. The new game will have a lot of cool
stuff, funky encounters, and things to do.
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